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Operation Spacehog

Informationen zum Spiel

DOSBox
Auch bekannt als: Spacehog (common title)
Entwickler: Johan Peitz
Herausgeber: Free Lunch Design
Kategorie:Shooter
Jahr:1998
Mehr Details:Offizielle Website des Spiels, MobyGames
Gebundene Spiele: DOS & Windows, Allegro, Self-published

DOS-Spiel online spielen

Sie können Operation Spacehog auf dieser Website spielen, sodass Sie das Spiel nicht herunterladen und auf Ihrem Computer installieren müssen. Wir empfehlen, Google Chrome zu verwenden, wenn Sie DOS-Spiele online spielen.

DOS-Spiel online spielen

Dieses Spiel herunterladen

Wählen Sie eine der folgenden Dateien zum Herunterladen aus.

Datei Details
  • sh_install.zip
  • Inklusive Installer
  • ausführbare Datei: SH_INSTALL.EXE
  • shledit.zip
  • ausführbare Datei: LEDIT.EXE
  • level editor
  • Editor
  • MS-DOS
  • 127 kB (0,12 MB)

Anleitung/Kommentar

Use the arrow keys to move the ship. Ctrl to fire main weapon, Alt to select weapon, X to fire special weapon (not default configuration).

The key to winning this game lies in continuously pressing the fire button, instead of just holding it. Also you need to manually activate every weapon powerup you pick by pressing the select key.

Benutzerbewertung

Was haltet Ihr von Operation Spacehog? Bitte bewerten Sie das Spiel unten auf einer Skala von 1 bis 10, wobei 1 die niedrigste und 10 die höchste Punktzahl ist.

Screenshots des Spiels

Spielbeschreibung

Spacehog is a horizontal scrolling shoot'em up game for one or two players. If you ever played Gradius to Nintendo 8bit or Project X on the Amiga you'll know what it's all about. The player gets to control a small ship in a battle against horrible odds. Luckily the player can pickup power-ups along the way and upgrade the ship with these. The nature of the power-ups vary from ship-manuverability to hightech weapons and shields.

Enemies will appear one and one or in gropus following a predesigned attack pattern. The patterns will always be the same for each level and the player can "learn" how to treat each wave of enemies. When a wave or a certain enemy has been destroyed completely a power-up will be given that the player can pickup by flying over it.

The game is divided into levels with varying lenghts. Each level will have a theme and enemies and other objects will fit into this category. At the end of each level there will be a guradian. Examples of levels would be meteor field, moonsurface or the usual blasing in outer space. The levels will be designed to be harder and harder as the player advances. Enemies will be given more hitpoints, higher speed, more advanced attack patterns and so on.

Beschreibung von Free Lunch Design

Screenshots des Spiels