Informationen zum Spiel
Auch bekannt als: | Spacehog (common title) |
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Entwickler: | Johan Peitz |
Herausgeber: | Free Lunch Design |
Kategorie: | Shooter |
Jahr: | 1998 |
Mehr Details: | Offizielle Website des Spiels, MobyGames |
Gebundene Spiele: | DOS & Windows, Allegro, Self-published |
DOS-Spiel online spielen
Sie können Operation Spacehog auf dieser Website spielen, sodass Sie das Spiel nicht herunterladen und auf Ihrem Computer installieren müssen. Wir empfehlen, Google Chrome zu verwenden, wenn Sie DOS-Spiele online spielen.
DOS-Spiel online spielenDieses Spiel herunterladen
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Anleitung/Kommentar
Use the arrow keys to move the ship. Ctrl to fire main weapon, Alt to select weapon, X to fire special weapon (not default configuration).
The key to winning this game lies in continuously pressing the fire button, instead of just holding it. Also you need to manually activate every weapon powerup you pick by pressing the select key.
Benutzerbewertung
Was haltet Ihr von Operation Spacehog? Bitte bewerten Sie das Spiel unten auf einer Skala von 1 bis 10, wobei 1 die niedrigste und 10 die höchste Punktzahl ist.
Screenshots des Spiels
Spielbeschreibung
Spacehog is a horizontal scrolling shoot'em up game for one or two players. If you ever played Gradius to Nintendo 8bit or Project X on the Amiga you'll know what it's all about. The player gets to control a small ship in a battle against horrible odds. Luckily the player can pickup power-ups along the way and upgrade the ship with these. The nature of the power-ups vary from ship-manuverability to hightech weapons and shields.
Enemies will appear one and one or in gropus following a predesigned attack pattern. The patterns will always be the same for each level and the player can "learn" how to treat each wave of enemies. When a wave or a certain enemy has been destroyed completely a power-up will be given that the player can pickup by flying over it.
The game is divided into levels with varying lenghts. Each level will have a theme and enemies and other objects will fit into this category. At the end of each level there will be a guradian. Examples of levels would be meteor field, moonsurface or the usual blasing in outer space. The levels will be designed to be harder and harder as the player advances. Enemies will be given more hitpoints, higher speed, more advanced attack patterns and so on.
Beschreibung von Free Lunch Design